That is so funny! So cool! Don't forget that the arms are separate objects and the base needs to be separate objects that break into bits. What we can do is have two Base classes. Base broken, Base unbroken. When an event happens switch to Broken Base that will blow out.So you will need to cut the base sections up like what i have illustrated
That is so funny! So cool! Don't forget that the arms are separate objects and the base needs to be separate objects that break into bits.
ReplyDeleteWhat we can do is have two Base classes.
Base broken, Base unbroken.
When an event happens switch to Broken Base that will blow out.
So you will need to cut the base sections up like what i have illustrated