Robert will be talking first as it the game was his idea. He will go over:
-Game idea (brief, 15 secs tops.)
-Design basics. Don't go into any detail! Just how the game will FEEL etc.
-Your character designs, how you are modeling them and animating them.
Miya next talking about production, plan for levels, how we are going to make this game fun. Notes on things we are planning to implement, how things will work. How we will make game. Will talk about 3D space with 2D char/enemies/animations/sprites. the idea behind this. why we do what we do. Also role in texturing the assets and creating the enviro. (seems like a lot of talking but I will keep it to 30~secs, upto 1 minute)
Artemis: your assets will be shown in PPT. talk over them...make a list of assets you will be implementing and just briefly talk about them. also talk about how u want our game to feel with the creation of your assets, the art style you are using.
Programmers, now u guys still haven't told me your roles...if we don't know by the morning I will have to assign them to you. Remember these are the "sub-categories":
-Interactive Environment functions (puzzles): These are our interactive elements in the environmental platforms moving up and down, timed movements of objects, final boss crane elements etc, u get the idea.
-AI: The enemies' attacks + movement throughout world. how they interact with player and world objects
-Skills: Player attacks + behaviour. maybe the person who does AI will do skills because the two overlap. but it will be a lot of work.
-UI/HUD/Menu: Self explanatory. Making menus + integrating UI drawn by artists.
-Ex2D sprite stuff: putting animations into game that we create.
Please let us know ASAP who is doing what! and anything else i have left out...and post here because if u dont, as i said...we will decide for you :( talk amongst each other and decide please. For presentation you will all just talk about what your role is, no need to prepare anything but please know what you are going to say. For example "Hi I'm Carlos and I am working on AI and Interactive environmental functions. I will code all enemy attacks and how they interactive with the player (etcetc) and implement puzzles for the player to overcome when progressing through the level. Thanks!"
easy right?
---
Think we will be ok peeps, Robert has given us all a head start by already having done what we generally do in the first couple of weeks. From after this presentation though, we need to start pumping out work.
Nice
ReplyDelete