Saturday, July 28, 2012

Presentation 1

Presentation 1 is on Thursday. Few things we all need to prepare, but we should be ok.

For Powerpoint: Nice cover pic with title, 1 art pic (builder?) and student names/numbers/roles
this cover pic can be used throughout presentation

Each person say a little about their role.
Firstly: Robert, like 10 SECONDS about the game idea, with 2-3 slides of concept art. Explain art. Not too long...keep it brief.

Secondly: Miya, plan for levels, how were going to make this game fun. Notes on things we are planning to implement. How things will work.

Thirdly: Artemis: talk about asset creation, things u wanna do with this game, where u want it to go, what we are all hoping to achieve?

Programmers:
I'm gonna leave this upto u. Talk amongst yourselves and assign tasks, you don't need me to do this for you. Think about what you would like to do in this game, where your strength is...and claim it! We need people for AI, UI/HUD/Menu, Skills, Ex2D stuff, puzzles in game

You guys don't need to talk much if u don't want to, BUT show that you have been doing something. Like sprite stuff that Rob was talking to you guys about. Just show that we are progressing a bit.



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Ok now that the presentation is covered I will write some notes from last meeting. (Yes I know I left out some stuff in presentation, tell me if it's something crucial, but a few like sound I left out intentionally for now.)

These are just random notes, they don't go in any order.

Builder name Carlos
2D concept art complete/ enemy sketches coming along well
Enviro: construction site. 2 levels, low, high

3d world in side scrolling angle. 2D chars


Team Roles:

Robert:
backgrounds 2D
Char Animation
char creation,


 Artemis:
Assets, particle effects?


Miya:
Assets if needed, creation of game space (planes etc) [[note: alternatively...Artemis u can make all assets and i can make all textures? if u prefer. either way doesn't matter...just have to stick to 1 art style. let me know]] , production, setting deadlines...making sure we are on track

 Dean,Lex,Andrew.

 like I said, you need to split roles amongst yourselves, cause you did it so well last semester.
for AI, UI/HUD/Menu, Skills, Ex2D stuff, puzzles in game

That's like 5 things (maybe more I have forgotten):
note, the puzzles in game will probably be the hardest thing to code. So perhaps the person who does this only has one thing when the other 2 have 2 things.
The easiest will be UI/HUD/Menu and probably Ex2D stuff. You guys decide and let us know. If u need my help to assign roles tell me.


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options:
3d char on invisible 2D object
OR
3d char on 3d planes (cos of camera angle)
OR
2d character in stylized 3d world (to ease load of animation) we picked this one

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Rage meter enemies?
annoying them, throw mud, dirt....is hp bar
transform into valkyr/swan when enemy rage bar is at his dirt bar???

Particle effects?
Take off hard hat to sit on and slide down slide
big crane boss
puzzles with timed jumps
checkpoints??? maybe not

3D ANIMATION LIST:
ballet jump
idle
walk 2 step
ballet style attack (x3?)
jump - scisse
double jump
duck
power slide! (crash bandicoot)
limbo move
swing?
balancing on beams
ridiculous jumps


Swinging timed beams
fluid smooth dance moves





Thanks for reading, comment below about presentation.

2 comments:

  1. i can do all the modelling… you can do the texture that will be good… i also will do the boss meachine like we discuss with Robert…

    ReplyDelete
  2. But kind of background we will create,i know our level in building site but what kind of bacground…factory? street?

    ReplyDelete