this is just a place holder
Tuesday, August 14, 2012
Thursday, August 9, 2012
important game play assets
3D objets that need to be made
- Construction beam that can be reused
- 5 construction beam textures
- ply board
- 4 ply board textures
- oil drum
- 5 oil drum textures
- pile on bricks
- 3 pile of brick textures
- pallet
- 2 pallet textures (red blue)
- pallet of bricks (stacked)
- 3 pallet of bricks textures (they are strapped with wire straps and wrapped with glad wrap)
- portable toilet
- portable toilet texture
- power pole
- power pole texture
- grass arrangement (flat planes arranged facing different directions)
- 3 grass textures
- scaffolding base
- scaffolding base texture
- scaffolding arrangements (need to stack on top of scaffolding base and on top of itself) (ply boards must be the same size of the top of the scaffolding)
- scaffolding arrangement texture
- pile of scaffolding poles
- pole of scaffolding textures
- 3 different size dirt piles
- 5 dirt plie textures
- wooden fence section.
- Wooden fence section texture
- paint bucket
- 3 paint bucket textures
- concrete pipes
- concrete pipe texture
- rain gutter (will be a slide into the boss fight. also needs to conect at ends)
Wednesday, August 8, 2012
Breakdown 09-16/08
Breakdown List: temporary from 9/08-16/08
Miya
·
Misc assets texture: 1-2 days
·
Crane: ½ day
·
Create enviro: ½ -1 day
Artemis
·
Research background; ½ day
·
Model background;1-2 day
·
Other asset model ; 1 day
Robert
Player
Idle
Turn
Walk
Walk jump
Run
Run jump
Double jump
Slide in Transition
Slide
Slide out
transition
Get stuck Crawl
High kick
Spin in
transition kick
Spin kick
Spin out transition
kick
Wall slide
Wall jump
Run Through
Still through
Brute
Idle
Dean
Player
control – progressive.
Lex
Set camera scripts
– 3 days
Basic Screen UI design -1 day
Andrew.
·
1½ day Jump script
·
1½ day Walk animate/ idle animate
·
½ day walk to Run script
·
½ day slide
Monday, August 6, 2012
Don't forget that the arms are separate objects and the base needs to be separate objects that break into bits.
What we can do is have two Base classes.
Base broken, Base unbroken.
When an event happens switch to Broken Base that will blow out.
So you will need to cut the base sections up like what i have illustrated.
also need to model tractor treads
keep it up!
What we can do is have two Base classes.
Base broken, Base unbroken.
When an event happens switch to Broken Base that will blow out.
So you will need to cut the base sections up like what i have illustrated.
also need to model tractor treads
keep it up!
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