Tuesday, August 14, 2012

Thursday, August 9, 2012

important game play assets


3D objets that need to be made


  1. Construction beam that can be reused
  2. 5 construction beam textures
  3. ply board 
  4. 4 ply board textures
  5. oil drum
  6. 5 oil drum textures
  7. pile on bricks
  8. 3 pile of brick textures
  9. pallet
  10. 2 pallet textures (red blue)
  11. pallet of bricks (stacked)
  12. 3 pallet of bricks textures (they are strapped with wire straps and wrapped with glad wrap)
  13. portable toilet
  14. portable toilet texture
  15. power pole 
  16. power pole texture
  17. grass arrangement (flat planes arranged facing different directions)
  18. 3 grass textures
  19. scaffolding base 
  20. scaffolding base texture
  21. scaffolding arrangements (need to stack on top of scaffolding base and on top of itself) (ply boards must be the same size of the top of the scaffolding)
  22. scaffolding arrangement texture
  23. pile of scaffolding poles
  24. pole of scaffolding textures
  25. 3 different size dirt piles
  26. 5 dirt plie textures
  27. wooden fence section.
  28. Wooden fence section texture
  29. paint bucket
  30. 3 paint bucket textures
  31. concrete pipes
  32. concrete pipe texture
  33. rain gutter (will be a slide into the boss fight. also needs to conect at ends) 

Wednesday, August 8, 2012

Breakdown 09-16/08


Breakdown List: temporary from  9/08-16/08

Miya

·         Misc assets texture:  1-2 days

·         Crane: ½ day

·         Create enviro: ½ -1 day

Artemis

·         Research background; ½ day

·         Model background;1-2 day

·         Other asset model ; 1 day

Robert

Player

Idle

Turn

Walk

Walk jump

Run

Run jump

Double jump

Slide in Transition

Slide

Slide out transition

Get stuck Crawl

High kick

Spin in transition kick

Spin kick

Spin out transition kick

Wall slide

Wall jump

Run Through

Still through



Brute

Idle









Dean

     Player control – progressive.

Lex

Set  camera  scripts – 3 days

Basic Screen UI design -1 day

Andrew.

·         1½ day Jump script

·         1½ day Walk animate/ idle animate

·         ½ day walk to Run script

·         ½ day slide


Monday, August 6, 2012

Don't forget that the arms are separate objects and the base needs to be separate objects that break into bits. 

What we can do is have two Base classes. 
Base broken, Base unbroken. 

When an event happens switch to Broken Base that will blow out.

So you will need to cut the base sections up like what i have illustrated.


also need to model tractor treads


keep it up!
the ex2D link is https://sites.fastspring.com/exdev/order/dl/EXD120803-2503-93109/NAX4